Hello. I, David, am delivering the promised content on the loss at Carrock. May our failure serve as a warning to the wise.
Disclaimer: If you haven’t played Conflict at Carrock, there be spoilers here!
Further Disclaimer: The screenshots are from OCTGN, but we own a copy of the physical game, so the game designers, etc. have been paid.
O.K. So, here we go.
The goal of this adventure is to address a threat that has entered into the Carrock region. That threat is some nasty trolls (off to the right) that we must defeat.
They can do unhappy things like capture and cook our heroes, thus eliminating them–and the likelihood of victory with them. They can also raise players’ threat (which is how we ultimately lost).
New hand after mulligan is much more promising.
At the beginning of the scenario, we each took a mulligan.
This new hand demonstrates two key things I had hoped to do:
1.Give Gimli more health via the Citadel Plate (+4 health) to boost his attack via his special ability (more damage on Gimli = higher attack)
2. Be able to reactivate him at a crucial time.
Also, I have an attachment that can boost the questing points of a hero by one, so I figured, when the time was right, I would give the Favor of the Lady attachment to Eowyn and boost her already impressive questing value in order to get through.
Joseph’s strategy lines up pretty well with the Strategy on the Hall of Beorn recommended deck, if you are curious.
Ok. So: we caught a few lucky breaks and a few not-so-lucky ones.
Because our threat was easily high enough, this snake came out to play in round one!
The unpredictable thing about enemies is that they are dealt shadow cards from the encounter deck, which can either do nothing or do BAD STUFF.
The Muck Adder can already do BAD STUFF all by its lonesome: if someone takes damage, whether they are a mere side character or a hero, that character is done for. Not only would it be a decidedly un-heroic way to go, but also, having a hero taken out early on would be devastating.
Fortunately, Denethor (under control of Joseph) said: “I got this” and successfully blocked the 2 Attack with his 3 Defense.
The shadow card did not beef up the Muck Adder, and Denethor managed to survive unscathed.
We had another lucky break when we managed to get discard two unpleasant enemies as shadow cards for other enemies:
They wanted to bring a hill troll.
And a goblin sniper.
In any case, the general strategy from this point on was to wait until we had lots of allies out on the board, and sort of Zerg rush the trolls, devouring all who oppose us–I mean, heroically triumphing through superior might with no – absolutely no – eating our enemies. Just because they want to eat us doesn’t mean we return the favor.
Obviously, that didn’t help us so much. Why? We waited too long and got smacked by a few of these cards.
The text says:
When Revealed: Each player raises his threat by the total Threat of all cards in the staging area. Any player may choose to discard from play 1 Creature ally card he controls to cancel this effect.
So, our threat went up quite a bit. See, we’d been leaving locations in the staging area, because I had a card that could add progress to them each turn without us having to travel to any of them. Locations have threat, and threat gets added into the effect listed above.
When you hit fifty threat, you lose the game.
Travelling to locations sometimes causes unwanted side effects, such as:
After you travel to Bee Pastures, search the encounter deck and discard pile for Grimbeorn the Old and add him to the staging area.
See, we thought we didn’t want this, but it turns out Grimbeorn isn’t such a bad guy: he likes fighting trolls alongside you (if you pay the asking price) and he doesn’t even get tired defending against them, meaning he can defend over and over.
The nail in the proverbial coffin was when we realized (too late) that our threat was getting too high from those silly frightened beasts cards. Our high threat brought down the trolls from the hills where they were watching us.
One of them had this ability:
While Louis is engaged with a player, all Troll enemies gain, “Forced: After this enemy attacks, the defending player must raise his threat by 3.”
So, that’s what pushed my threat over 50.
And that, as promised is the anatomy of a defeat.
The morals of the tale:
1. Make friends with Grimbeorn
2. Bring some beast allies to discard, or just hurry along faster than we did
3. It’s o.k. to travel to locations
4. Using citadel plate with Gimli actually worked pretty well.
That’s all for now.